As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]Read More How Video Games help present and interpret Neolithic Malta.
Hi all, Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out. It’s available here. It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites. Feel free to comment here with any questions you may have. I’m hoping […]Read More Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.
Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo. It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the […]Read More Paper on Using Unity3D for Archaeological Interpretation
Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]Read More Paul Reilly and the origins of 3D Reconstruction
I made a video explaining how I usually make 3D models. Please do check it out and let me know if there is anything you would like me to talk about in part 2.Read More A guide to 3D Reconstruction for Archaeology
I’m currently looking through the literature on 3D reconstruction as part of my PhD, and I thought I would share here some useful points I am gathering through this process. I’ve specifically been looking at publications prior to the year 2001, attempting to discover the ideas that created this field in the first place and […]Read More Functionality vs Realism in 3D Modelling
Following up from my latest post, I wanted to share with you one of the solutions I used as part of my MPhil project. As discussed, a real problem with 3D Reconstruction in archaeology is the subjectivity of the modelling process. While Photogrammetry and Laser Scanning record archaeological features as they are, reconstructions rely on […]Read More A Unity 3D script for displaying uncertainty in 3D Reconstructions.
A few posts ago I talked about metadata and paradata. On this topic, just a few days ago I came across an interesting article by Dave Sims (1997), with references to Harrison Eiteljorg’s work. It was published in IEEE Computer Graphics and Applications, and it provides interesting insight into the history of 3D Reconstruction in […]Read More On the Subject of Accountability
In the last sections we have been looking at a bit of the theory concerning 3D Reconstruction. Hopefully we have set the foundations for discussion in site presentation and interpretation that we will return to in further sections. It is however time to start talking about one of the most commonly used programs for reconstruction, […]Read More Part 4 – SketchUp Basics