I mentioned before I recently received an Iphone 4s, and having been a strong supporter of Windows against Apple, I am slowly being converted over. Apart from the great thing of being able to carry my models around and show fellow archaeologists without risking the life of my laptop, I have started exploring the advantages […]Read More Using Iphone Camera for Photogrammetry
I decided to make a video to show you some of the work I’ve been doing with 123D Catch and archaeological features. There’s not much to say about this one as the video is self explanatory, so just thanks for watching.Read More Photogrammetry in Archaeology: Examples
This is based on some of the work I did for my dissertation. I realised that as it stands it isn’t likely to be published, so I thought I should at least share some of the concepts and ideas that I used for it. Creating Photogrammetric models for archaeology can be a simple process, but […]Read More Some Issues with Photogrammetry
Since very recent I used to look at the iPhone and the iPad with a pinch of scepticism, as I believed it to be simply a less powerful laptop, mainly used for games and the occasional note taking. I’ve always been a Windows user, but last month I was given an old iPhone and I’m […]Read More Viewing Photogrammetric Models on iPhone/iPad
When writing my third year dissertation a few months ago I analysed a basic method of creating photogrammetric models using 123D Catch, and when it came to discussing the later editing of the models the program I turned to was Meshlab. I’d originally come across this program when looking at the Ducke, Scores and Reeves […]Read More Program Overview: Meshlab
I wrote the post below yesterday night, but since it was written I’ve managed to create at least a part of what is described in the text, which is shown in the video above. Hence keep in mind that the rest of the post may be slightly different from what is in the video. One […]Read More Virtual Museums: Combining 3D Modelling, Photogrammetry and Gaming Software
This is a continuation of my blog from yesterday, so I suggest you read that first. One of the things I’ve been working on the past month is creating a photogrammetric model of monuments using nothing but tourists’ photographs. After many attempts my last test, using the Winged Victory of Samothrace as a model, seemed […]Read More The Winged Victory of Samothrace: Analysis of the Images
If you’ve been following my latest attempts to recreate famous monuments through Photogrammetry, using nothing but tourists’ photographs finally I have something to show for your patience. Before you get your hopes up, it is still not perfect, but it’s a step forward. The idea behind this is that 123D Catch uses photographs to create […]Read More The Winged Victory of Samothrace Reconstructed Digitally Using Tourists’ Photographs.
This is one of the first attempts I made with Photogrammetry, and probably one of the ones I am most happy with. It is a beautiful pot found during the 2011 excavation, and that was glued together to show how it would have been prior to destruction. I made the model using around 60 images […]Read More Glastonbury Ware Pot – Ham Hill
Before starting this post I’d like to point out that what I am writing here is entirely theoretical, as I haven’t yet had the opportunity to work with a 3D printer and am basing the following discussion entirely on knowledge of 3D modelling and a long series of recent news articles unrelated to archaeology. 3D […]Read More How Can 3D Printing Help Archaeology?