Paul Reilly and the origins of 3D Reconstruction

Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data …

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Functionality vs Realism in 3D Modelling

I'm currently looking through the literature on 3D reconstruction as part of my PhD, and I thought I would share here some useful points I am gathering through this process. I've specifically been looking at publications prior to the year 2001, attempting to discover the ideas that created this field in the first place and …

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A Unity 3D script for displaying uncertainty in 3D Reconstructions.

Following up from my latest post, I wanted to share with you one of the solutions I used as part of my MPhil project. As discussed, a real problem with 3D Reconstruction in archaeology is the subjectivity of the modelling process. While Photogrammetry and Laser Scanning record archaeological features as they are, reconstructions rely on …

Continue reading A Unity 3D script for displaying uncertainty in 3D Reconstructions.