Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]
Read More 3D Modelling Tutorial
When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab). However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. […]
Read More First person exploration of archaeological sites using Sketchup and Unity3D
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! Rob
Read More Another publication: Celebrations in prehistoric Malta.
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]
Read More Recreating Neolithic Malta’s domestic environment. Article published!
Over the last few months in the National Museum of Archaeology, Valletta, Malta, there has been an exhibition of the FRAGSUS project (https://www.qub.ac.uk/sites/FRAGSUS/). This has been an exceptional project I have been working on over the years, and as part of the exhibition I got to display some of the 3D reconstructions I have made […]
Read More Just Like the Movies: Thoughts on 3D Reconstruction Animation
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]
Read More How Video Games help present and interpret Neolithic Malta.
What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.
Read More Part 3 – Sources and Paradata
A look into projects that have helped shape 3D reconstruction, from serious games to accuracy. Additionally, what are the main point of critique when it comes to modelling?
Read More Part 2 – 3D Reconstruction Literature
What is Visualisation and why is it important? What is the difference between Photogrammetry, Laser Scanning and 3D Reconstruction and how can you use this to your advantage?
Read More PART 1 – Visualisation
Based on the plan of an actual Roman Villa, this is a fly through of the model. It’s a way to explore this living area and get a more authentic feel of what it would have been like to actually live in the Roman times. The model was made using Google Sketchup, and the final […]
Read More Roman Villa Reconstructed In 3D