Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]Read More 3D Modelling Tutorial
When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab). However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. […]Read More First person exploration of archaeological sites using Sketchup and Unity3D
A few weeks ago I gave a talk as part of the Queen’s University, Belfast, PGR talks. It deals with 3D reconstruction, replicability of the results through metadata and paradata, and advocates for a stronger theoretical background based on the scientific method. This is also the basis for some conference proceedings that should be coming […]Read More “This is not archaeology” – A talk on 3D reconstruction, replicability and the scientific method.
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! RobRead More Another publication: Celebrations in prehistoric Malta.
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]Read More Recreating Neolithic Malta’s domestic environment. Article published!
Over the last few months in the National Museum of Archaeology, Valletta, Malta, there has been an exhibition of the FRAGSUS project (https://www.qub.ac.uk/sites/FRAGSUS/). This has been an exceptional project I have been working on over the years, and as part of the exhibition I got to display some of the 3D reconstructions I have made […]Read More Just Like the Movies: Thoughts on 3D Reconstruction Animation
As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]Read More How Video Games help present and interpret Neolithic Malta.
Hi all, Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out. It’s available here. It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites. Feel free to comment here with any questions you may have. I’m hoping […]Read More Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.
Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo. It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the […]Read More Paper on Using Unity3D for Archaeological Interpretation