Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]Read More 3D Modelling Tutorial
A few weeks ago I gave a talk as part of the Queen’s University, Belfast, PGR talks. It deals with 3D reconstruction, replicability of the results through metadata and paradata, and advocates for a stronger theoretical background based on the scientific method. This is also the basis for some conference proceedings that should be coming […]Read More “This is not archaeology” – A talk on 3D reconstruction, replicability and the scientific method.
Over the last few months in the National Museum of Archaeology, Valletta, Malta, there has been an exhibition of the FRAGSUS project (https://www.qub.ac.uk/sites/FRAGSUS/). This has been an exceptional project I have been working on over the years, and as part of the exhibition I got to display some of the 3D reconstructions I have made […]Read More Just Like the Movies: Thoughts on 3D Reconstruction Animation
As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]Read More Paul Reilly and the origins of 3D Reconstruction