How Video Games help present and interpret Neolithic Malta.

 

Hi all,

I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results.

I intended this presentation for those who may not be familiar with the topic, so it may be a bit vague at times, but it should provide a useful introduction to 3D reconstruction and gaming software.

Please feel free to share your thoughts and questions in the comment section.

Rob

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Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.

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Hi all,

Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out.

It’s available here.

It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites.

Feel free to comment here with any questions you may have. I’m hoping to increase communication on this platform this year!

 

Rob

Paper on Using Unity3D for Archaeological Interpretation

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Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo.

It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the next 50 days at https://authors.elsevier.com/a/1WFZO,rVDBK0IJ

If you have an interest in using 3D Reconstruction for analysis do check it out, and feel free to get in contact at rbarratt01@qub.ac.uk for more information.

Rob