Hi all, It has been a while since I have posted a new article on the blog. This is due to a number of reasons, primarily due to a lack of inspiration and priority of other projects, including my PhD. I am happy to announce that as of last week I have submitted the final […]
Read More 3D Simulation thesis submitted
Hello everyone, Just a quick post to say that amongst all the PhD writing I’ve managed to get this out: Click to access eBook_CHNT23_Barratt.pdf It’s part of the proceedings for the excellent CHNT conference I attended in 2018. It’s quite a theory heavy paper, but hopefully there’s some good stuff in it! Enjoy! Rob
Read More New article – Defining a Methodology for 3D Approximations in Archaeology
When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab). However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. […]
Read More First person exploration of archaeological sites using Sketchup and Unity3D
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! Rob
Read More Another publication: Celebrations in prehistoric Malta.
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]
Read More Recreating Neolithic Malta’s domestic environment. Article published!
Over the last few months in the National Museum of Archaeology, Valletta, Malta, there has been an exhibition of the FRAGSUS project (https://www.qub.ac.uk/sites/FRAGSUS/). This has been an exceptional project I have been working on over the years, and as part of the exhibition I got to display some of the 3D reconstructions I have made […]
Read More Just Like the Movies: Thoughts on 3D Reconstruction Animation
As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]
Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]
Read More How Video Games help present and interpret Neolithic Malta.
Hi all, Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out. It’s available here. It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites. Feel free to comment here with any questions you may have. I’m hoping […]
Read More Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.
Following up from my latest post, I wanted to share with you one of the solutions I used as part of my MPhil project. As discussed, a real problem with 3D Reconstruction in archaeology is the subjectivity of the modelling process. While Photogrammetry and Laser Scanning record archaeological features as they are, reconstructions rely on […]
Read More A Unity 3D script for displaying uncertainty in 3D Reconstructions.