VisualSFM: Pros and Cons

I’ve been working with Photogrammetry for some years now, and although I use a great variety of programs to edit the 3D models, from Mehslab to Blender, when it comes to the actual creation of the models I have only ever used 123D Catch. This is partially due to the fact I now feel very […]

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First Photogrammetry Article Published

New Photogrammetry Article I’m very glad to present you with my first (but not last) published article on the topic of Photogrammetry in Archaeology! The December edition of The Post Hole, that has recently been released, features a paper on “The use of Photogrammetric models for the recording of archaeological features”,¬†which I wrote during the […]

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Program Overview: 123D Catch

123D Catch is my program of choice when it comes to Photogrammetry, and although it comes with some limitations, I still believe it is the most efficient piece of software when it comes to everyday archaeological modelling. It combines speed, accuracy, an easy interface and it is free to use, even commercially. Speed: Especially in […]

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8 Reason Why We Should Be Using Photogrammetry in Archaeology

If you are an archaeologist you should be using Photogrammetry because: It is easy to use: Unless you are dealing with something extremely large or extremely complex, Photogrammetry has an extremely high success rate. When it was still based on camera calibration, complex calculations and precise measuring was necessary, but with more modern programs often […]

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