Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]
Read More 3D Modelling Tutorial
A few weeks ago I gave a talk as part of the Queen’s University, Belfast, PGR talks. It deals with 3D reconstruction, replicability of the results through metadata and paradata, and advocates for a stronger theoretical background based on the scientific method. This is also the basis for some conference proceedings that should be coming […]
Read More “This is not archaeology” – A talk on 3D reconstruction, replicability and the scientific method.
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! Rob
Read More Another publication: Celebrations in prehistoric Malta.
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]
Read More How Video Games help present and interpret Neolithic Malta.
Hi all, Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out. It’s available here. It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites. Feel free to comment here with any questions you may have. I’m hoping […]
Read More Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.
Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo. It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the […]
Read More Paper on Using Unity3D for Archaeological Interpretation
What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.
Read More Part 3 – Sources and Paradata
A look into projects that have helped shape 3D reconstruction, from serious games to accuracy. Additionally, what are the main point of critique when it comes to modelling?
Read More Part 2 – 3D Reconstruction Literature
What is Visualisation and why is it important? What is the difference between Photogrammetry, Laser Scanning and 3D Reconstruction and how can you use this to your advantage?
Read More PART 1 – Visualisation
Generally I am not a big fan of theoretical issues, especially when it comes to something as practical and visual as 3D modelling. This however is something I cannot really experiment with practically (or within an acceptable time frame), so for now it has to remain in the grounds of theory. It is also not […]
Read More A Theoretical Approach to Photorealistic 3D Video: the Future of Film and Gaming?