A Theoretical Approach to Photorealistic 3D Video: the Future of Film and Gaming?

Generally I am not a big fan of theoretical issues, especially when it comes to something as practical and visual as 3D modelling. This however is something I cannot really experiment with practically (or within an acceptable time frame), so for now it has to remain in the grounds of theory. It is also not …

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Basics of Coding for Archaeological Programs: Game Maker Overview

I am not a coder. I am especially not a gaming coder. I am however an archaeologist interested in all aspects of digital archaeology, from 3D modelling to Cad surveys, and I enjoy bending the original use of programs to fit my own needs. The best example I’ve ever seen of this is when some …

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