Basics of Coding for Archaeological Programs: Game Maker Overview

I am not a coder. I am especially not a gaming coder. I am however an archaeologist interested in all aspects of digital archaeology, from 3D modelling to Cad surveys, and I enjoy bending the original use of programs to fit my own needs. The best example I’ve ever seen of this is when some […]

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Program Overview: 123D Catch

123D Catch is my program of choice when it comes to Photogrammetry, and although it comes with some limitations, I still believe it is the most efficient piece of software when it comes to everyday archaeological modelling. It combines speed, accuracy, an easy interface and it is free to use, even commercially. Speed: Especially in […]

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8 Reason Why We Should Be Using Photogrammetry in Archaeology

If you are an archaeologist you should be using Photogrammetry because: It is easy to use: Unless you are dealing with something extremely large or extremely complex, Photogrammetry has an extremely high success rate. When it was still based on camera calibration, complex calculations and precise measuring was necessary, but with more modern programs often […]

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