As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]
Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]
Read More Paul Reilly and the origins of 3D Reconstruction
I’m currently looking through the literature on 3D reconstruction as part of my PhD, and I thought I would share here some useful points I am gathering through this process. I’ve specifically been looking at publications prior to the year 2001, attempting to discover the ideas that created this field in the first place and […]
Read More Functionality vs Realism in 3D Modelling
What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.
Read More Part 3 – Sources and Paradata
A look into projects that have helped shape 3D reconstruction, from serious games to accuracy. Additionally, what are the main point of critique when it comes to modelling?
Read More Part 2 – 3D Reconstruction Literature
What is Visualisation and why is it important? What is the difference between Photogrammetry, Laser Scanning and 3D Reconstruction and how can you use this to your advantage?
Read More PART 1 – Visualisation