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3D Reconstruction in Archaeology

Using the Future to Understand the Past in the Present

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Category: 3D Reconstruction

Paul Reilly and the origins of 3D Reconstruction

Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]

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A guide to 3D Reconstruction for Archaeology

I made a video explaining how I usually make 3D models. Please do check it out and let me know if there is anything you would like me to talk about in part 2.

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Functionality vs Realism in 3D Modelling

I’m currently looking through the literature on 3D reconstruction as part of my PhD, and I thought I would share here some useful points I am gathering through this process. I’ve specifically been looking at publications prior to the year 2001, attempting to discover the ideas that created this field in the first place and […]

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A Unity 3D script for displaying uncertainty in 3D Reconstructions.

Following up from my latest post, I wanted to share with you one of the solutions I used as part of my MPhil project. As discussed, a real problem with 3D Reconstruction in archaeology is the subjectivity of the modelling process. While Photogrammetry and Laser Scanning record archaeological features as they are, reconstructions rely on […]

Read More A Unity 3D script for displaying uncertainty in 3D Reconstructions.

On the Subject of Accountability

A few posts ago I talked about metadata and paradata. On this topic, just a few days ago I came across an interesting article by Dave Sims (1997), with references to Harrison Eiteljorg’s work. It was published in IEEE Computer Graphics and Applications, and it provides interesting insight into the history of 3D Reconstruction in […]

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Part 3 – Sources and Paradata

What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.

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Part 2 – 3D Reconstruction Literature

A look into projects that have helped shape 3D reconstruction, from serious games to accuracy. Additionally, what are the main point of critique when it comes to modelling?

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Roman Villa Reconstructed In 3D

Based on the plan of an actual Roman Villa, this is a fly through of the model. It’s a way to explore this living area and get a more authentic feel of what it would have been like to actually live in the Roman times. The model was made using Google Sketchup, and the final […]

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Roman Villa Reconstruction Preview

I have talked endlessly before on this blog about the use of Google Sketchup in the archaeological world, so pardon yet another example on the topic. I recently started recreating a typical Roman Villa using plans from a number of sites and any source of information I could find. The final plan is to not […]

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Sketchup for Archaeology – Olynthus House

Having talked for the last few days about Sketchup and its uses in Archaeology, I thought I’d complete this line of enquiry by showing you another model I made during my second year and briefly presented before, a house from the Classical Greece site of Olynthus. Much like the houses of Zagora I covered before, […]

Read More Sketchup for Archaeology – Olynthus House

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