Hi all, It has been a while since I have posted a new article on the blog. This is due to a number of reasons, primarily due to a lack of inspiration and priority of other projects, including my PhD. I am happy to announce that as of last week I have submitted the final […]
Read More 3D Simulation thesis submitted
Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]
Read More 3D Modelling Tutorial
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]
Read More Recreating Neolithic Malta’s domestic environment. Article published!
Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo. It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the […]
Read More Paper on Using Unity3D for Archaeological Interpretation
Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]
Read More Paul Reilly and the origins of 3D Reconstruction
I made a video explaining how I usually make 3D models. Please do check it out and let me know if there is anything you would like me to talk about in part 2.
Read More A guide to 3D Reconstruction for Archaeology
I’m currently looking through the literature on 3D reconstruction as part of my PhD, and I thought I would share here some useful points I am gathering through this process. I’ve specifically been looking at publications prior to the year 2001, attempting to discover the ideas that created this field in the first place and […]
Read More Functionality vs Realism in 3D Modelling
A few posts ago I talked about metadata and paradata. On this topic, just a few days ago I came across an interesting article by Dave Sims (1997), with references to Harrison Eiteljorg’s work. It was published in IEEE Computer Graphics and Applications, and it provides interesting insight into the history of 3D Reconstruction in […]
Read More On the Subject of Accountability
What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.
Read More Part 3 – Sources and Paradata
A look into projects that have helped shape 3D reconstruction, from serious games to accuracy. Additionally, what are the main point of critique when it comes to modelling?
Read More Part 2 – 3D Reconstruction Literature