Hi all, It has been a while since I have posted a new article on the blog. This is due to a number of reasons, primarily due to a lack of inspiration and priority of other projects, including my PhD. I am happy to announce that as of last week I have submitted the final […]
Read More 3D Simulation thesis submitted
Hello everyone, Just a quick post to say that amongst all the PhD writing I’ve managed to get this out: Click to access eBook_CHNT23_Barratt.pdf It’s part of the proceedings for the excellent CHNT conference I attended in 2018. It’s quite a theory heavy paper, but hopefully there’s some good stuff in it! Enjoy! Rob
Read More New article – Defining a Methodology for 3D Approximations in Archaeology
When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab). However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. […]
Read More First person exploration of archaeological sites using Sketchup and Unity3D
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! Rob
Read More Another publication: Celebrations in prehistoric Malta.
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]
Read More Recreating Neolithic Malta’s domestic environment. Article published!
As part of my PhD project, over the last few months I have been researching trends in Visualisation from its incipit to today. I’m attempting to create a solid theoretical background upon which to build my own work, and in the process I am learning a lot of the philosophical and methodological foundations upon which […]
Read More Alternative 3D Models: Multiple Vs Singular Interpretations
Hi all, I gave a talk yesterday as part of Queen’s University Belfast PGR Talks. I had it recorded as I thought it would be interesting to share here some of my recent results. I intended this presentation for those who may not be familiar with the topic, so it may be a bit […]
Read More How Video Games help present and interpret Neolithic Malta.
Just a quick note to say that I have published an article for Archaeological Science: Reports regarding the use of a Unity3D script to calculate solar alignment at Ggantija, Gozo. It is unfortunately not as open access as I would like, but I’ve been told that the article will be available for viewing for the […]
Read More Paper on Using Unity3D for Archaeological Interpretation
Archaeology is all about looking at the past to understand the present, and in a similar guise to fully understand the basics of modern theory we have to delve into its origins. For this purpose, today I would like to take you back to 1989, when computer Visualisation was in its infancy. The paper “Data […]
Read More Paul Reilly and the origins of 3D Reconstruction
I made a video explaining how I usually make 3D models. Please do check it out and let me know if there is anything you would like me to talk about in part 2.
Read More A guide to 3D Reconstruction for Archaeology