Hi all, Just as a heads up, I have uploaded my MPhil dissertation to Academia.edu, so go and check it out. It’s available here. It discusses 3D reconstruction in the Maltese islands, as well as using gaming software to analyse archaeological sites. Feel free to comment here with any questions you may have. I’m hoping […]
Read More Interpreting and Presenting Archaeological Sites Using 3D Reconstruction: Virtual Exploration of the Xaghra Brochtorff Circle in Gozo.
What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.
Read More Part 3 – Sources and Paradata
Before reading this post, please look at my previous post. Seriously, it will mean nothing to you otherwise. Yesterday I went through the basic layout of Game Maker, and explained the difference between rooms, sprites and objects, as well as basic commands using events and actions. Today we will expand this last concept and look […]
Read More Basics of Coding for Archaeology: Scripts and Text
Say you have a large archaeological site with many features and much to show. Say you want your site to be accessible to everyone who has an interest in it, regardless of their knowledge of the period or of archaeology in general. How would you go about showing what you have found in the most […]
Read More Using Gaming Software for Archaeology