Part 3 – Sources and Paradata

What is the first step in 3D reconstruction? Sources! How do we make sure the sources are precise and how can we assure people understand the accuracy of the final results? A look on metadata and paradata.

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Basics of Coding for Archaeology: Scripts and Text

Before reading this post, please look at my previous post. Seriously, it will mean nothing to you otherwise. Yesterday I went through the basic layout of Game Maker, and explained the difference between rooms, sprites and objects, as well as basic commands using events and actions. Today we will expand this last concept and look …

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