Hi all, It has been a while since I have posted a new article on the blog. This is due to a number of reasons, primarily due to a lack of inspiration and priority of other projects, including my PhD. I am happy to announce that as of last week I have submitted the final […]
Read More 3D Simulation thesis submitted
H everyone, As a follow up to my previous post, I have finally organised a small talk/tutorial about 3D Reconstruction in Archaeology! If you would like to join me for this, the details are below: Topic: 3D Reconstruction Basics Time: Aug 15, 2020 03:00 PM London Join Zoom Meeting https://us04web.zoom.us/j/72682503625?pwd=Z1JBUjRsWFVmZzB4bDEyRU10eDU2Zz09 Meeting ID: 726 8250 3625 […]
Read More 3D Reconstruction Tutorial on Saturday
Hi everyone, I’ve been meaning to post new articles to this website but have been distracted by PhD writing (hoping for a September hand in). However, given the current situation I thought that this would be a good occasion to organise a free online tutorial for 3D modelling. I regularly get contacted by readers asking […]
Read More 3D Modelling Tutorial
Hello everyone, Just a quick post to say that amongst all the PhD writing I’ve managed to get this out: Click to access eBook_CHNT23_Barratt.pdf It’s part of the proceedings for the excellent CHNT conference I attended in 2018. It’s quite a theory heavy paper, but hopefully there’s some good stuff in it! Enjoy! Rob
Read More New article – Defining a Methodology for 3D Approximations in Archaeology
When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab). However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. […]
Read More First person exploration of archaeological sites using Sketchup and Unity3D
A few weeks ago I gave a talk as part of the Queen’s University, Belfast, PGR talks. It deals with 3D reconstruction, replicability of the results through metadata and paradata, and advocates for a stronger theoretical background based on the scientific method. This is also the basis for some conference proceedings that should be coming […]
Read More “This is not archaeology” – A talk on 3D reconstruction, replicability and the scientific method.
Hi all, This week has been a good week: here is another paper I have just published for World Archaeology, entitled Celebrations in prehistoric Malta. It’s a collaboration with many authors, but there is some good information on 3D stuff. 50 copies are available at https://www.tandfonline.com/eprint/KTC67bb9MHxIeA2jYV5D/full so go get them quick! Rob
Read More Another publication: Celebrations in prehistoric Malta.
Hi everyone! I have just got an email confirming that my new article has been published in the Digital Applications in Archaeology and Cultural Heritage journal. The title is “Recreating Neolithic Malta’s domestic environment: 3D Reconstruction of the Għajnsielem Road house”. It should be available to all for the next 50 days, so read it […]
Read More Recreating Neolithic Malta’s domestic environment. Article published!
Over the last few months in the National Museum of Archaeology, Valletta, Malta, there has been an exhibition of the FRAGSUS project (https://www.qub.ac.uk/sites/FRAGSUS/). This has been an exceptional project I have been working on over the years, and as part of the exhibition I got to display some of the 3D reconstructions I have made […]
Read More Just Like the Movies: Thoughts on 3D Reconstruction Animation
Dear all, It has been a few weeks since I have written any new articles, and that is because I have been away for family reasons. However, I am now back and hope to get new content out for you in the upcoming weeks. In the meantime, I have noticed a spike in views on […]
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