Recreating Tower Of London Graffiti Using Photogrammetry

Last weekend I visited the Tower of London, which gave me a great opportunity to try out some of the Photogrammetry ideas I have had in the past few weeks. Apart from testing 123D Catch out on large monuments and entire palace fa├žades, I decided (thanks to the suggestion of Helene Murphy) to try modelling […]

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VisualSFM: Pros and Cons

I’ve been working with Photogrammetry for some years now, and although I use a great variety of programs to edit the 3D models, from Mehslab to Blender, when it comes to the actual creation of the models I have only ever used 123D Catch. This is partially due to the fact I now feel very […]

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Program Overview: Meshlab

When writing my third year dissertation a few months ago I analysed a basic method of creating photogrammetric models using 123D Catch, and when it came to discussing the later editing of the models the program I turned to was Meshlab. I’d originally come across this program when looking at the Ducke, Scores and Reeves […]

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8 Reason Why We Should Be Using Photogrammetry in Archaeology

If you are an archaeologist you should be using Photogrammetry because: It is easy to use: Unless you are dealing with something extremely large or extremely complex, Photogrammetry has an extremely high success rate. When it was still based on camera calibration, complex calculations and precise measuring was necessary, but with more modern programs often […]

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Accuracy of 123D Catch

I always go on about how Photogrammetry should be used to record everything from small finds to entire sites, but just how accurate are these models? Are they good enough only for recording the objects as nice images or can they actually be used to gain more archaeological information? In essence, is it technology for […]

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