Textures in Photogrammetry: How They Can Deceive Us

One of the advantages I find in Photogrammetry is that unlike other methods such as laser scanning and regular 3D recording, the results are photorealistic. The models seem natural and precise due to the textures that are associated with the points, and aesthetically it is much more pleasing. In addition to this it is amazing […]

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First Photogrammetry Article Published

New Photogrammetry Article I’m very glad to present you with my first (but not last) published article on the topic of Photogrammetry in Archaeology! The December edition of The Post Hole, that has recently been released, features a paper on “The use of Photogrammetric models for the recording of archaeological features”,¬†which I wrote during the […]

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Ham Hill Iron Age Skeletons Turn Digital

Three of the skeletons found at the site of Ham Hill, Somerset during the 2013 excavation are now available to view online at the following links: https://sketchfab.com/show/70d864c4736435710bc65b6f21d81c03 https://sketchfab.com/show/821565c7ce0b98e1b7764c73a9f07492 https://sketchfab.com/show/fa694aff0fb5949e2f396a5fb2da37b0 The skeletons were discovered during this year’s excavation carried out by the Cambridge Archaeological Unit and Cardiff University, at the site of an important Iron Age […]

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Some Issues with Photogrammetry

This is based on some of the work I did for my dissertation. I realised that as it stands it isn’t likely to be published, so I thought I should at least share some of the concepts and ideas that I used for it. Creating Photogrammetric models for archaeology can be a simple process, but […]

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Program Overview: Meshlab

When writing my third year dissertation a few months ago I analysed a basic method of creating photogrammetric models using 123D Catch, and when it came to discussing the later editing of the models the program I turned to was Meshlab. I’d originally come across this program when looking at the Ducke, Scores and Reeves […]

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